Product

Gamification in a product that is not a game

2 min read

Points and badges lift usage for two weeks and then become noise. What survives them.

What gets asked for under the name “gamification” is usually three things: points, badges, and a leaderboard. What usually happens after adding them is a two-week lift and then a return to where it was, sometimes lower — because a user who has learned that the number means nothing has also learned to ignore it.

A game makes the goal; a product finds one

The difference between a game and a gamified product is that a game manufactures the goal and a product finds one. A player collects points because points are the game; a user of a sales system has a goal that predates your product, and any number that does not move them toward it is extra work in their day.

What is worth rewarding

So the first question is not “what do we reward” but “which behaviour serves the user themselves, and pays back far too late”. Gamification helps exactly where the gap between an action and its result is long: documentation written today and read next month, or data cleaned now that saves an hour next quarter. A behaviour that pays back immediately needs no badge.

A unit you can lose

Second: make the unit losable. A number that only ever rises loses its meaning in two weeks, because every user reaches it by waiting. A streak that breaks, a level that drops if you stop — both work because zero is reachable.

Leaderboards are usually misused

Third: leaderboards are misused more often than not. In a team of ten, comparing first to tenth removes the tenth from the product. Usually it is better to compare a user against themselves a month ago, and to make comparison with others something they choose to open.

And without measurement you do not know

Finally, the part nobody can buy ready-made: all of the above needs measurement. Add points without it and you will not know whether they lifted the target behaviour or only lifted session time, which are not the same thing. And measurement built after launch always measures the period after the change with nothing to compare it against.

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